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Browse Books: Computers / Programming / Games

Itchy, Tasty: An Unofficial History of Resident Evil: An Unofficial History of Resident Evil By Alex Aniel Cover Image
Itchy, Tasty: An Unofficial History of Resident Evil: An Unofficial History of Resident Evil (Hardcover)
By Alex Aniel
$28.95
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C++ Game Animation Programming - Second Edition: Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan By Michael Dunsky, Gabor Szauer Cover Image
C++ Game Animation Programming - Second Edition: Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan (Paperback)
By Michael Dunsky, Gabor Szauer
$44.99
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Beginning C++ Game Programming - Second Edition: Learn to program with C++ by building fun games By John Horton Cover Image
Beginning C++ Game Programming - Second Edition: Learn to program with C++ by building fun games (Paperback)
By John Horton
$44.99
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Baldur's Gate 3: The Official Game Guide (Baldur's Gate 3) By Desmond Conger Cover Image
Baldur's Gate 3: The Official Game Guide (Baldur's Gate 3) (Paperback)
By Desmond Conger
$14.99
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Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara By Hrishikesh Andurlekar Cover Image
Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara (Paperback)
By Hrishikesh Andurlekar
$49.99
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Diablo 4: LATEST GUIDE: Best Tips and Tricks, Walkthrough, Strategy and More By Tage Birk Cover Image
Diablo 4: LATEST GUIDE: Best Tips and Tricks, Walkthrough, Strategy and More (Paperback)
By Tage Birk
$14.99
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A Concise Introduction to Programming in Python (Chapman & Hall/CRC Textbooks in Computing) By Mark J. Johnson Cover Image
A Concise Introduction to Programming in Python (Chapman & Hall/CRC Textbooks in Computing) (Paperback)
By Mark J. Johnson
$62.65
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A Playful Production Process: For Game Designers (and Everyone) By Richard Lemarchand, Amy Hennig (Foreword by) Cover Image
A Playful Production Process: For Game Designers (and Everyone) (Hardcover)
By Richard Lemarchand, Amy Hennig (Foreword by)
$54.00
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Spectrum Machine Language for the Absolute Beginner By William Tang Cover Image
Spectrum Machine Language for the Absolute Beginner (Paperback)
By William Tang
$16.99
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AI for Games, Third Edition By Ian Millington Cover Image
AI for Games, Third Edition (Paperback)
By Ian Millington
$55.60
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C64 Machine Language for the Absolute Beginner By Danny Davis Cover Image
C64 Machine Language for the Absolute Beginner (Paperback)
By Danny Davis
$13.99
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Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environ By Penny de Byl Cover Image
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environ (Paperback)
By Penny de Byl
$49.99
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